home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Floppyshop 2
/
Floppyshop - 2.zip
/
Floppyshop - 2.iso
/
diskmags
/
4671-5.790
/
dmg-5786
/
dck
/
defend.doc
/
defend.doc
Wrap
Text File
|
1998-10-23
|
6KB
|
96 lines
#*~c1f
#*~FONT4
Defender of the Crown Review
By Chris Shadowmeister Jenkins
#*~FONT1
This was the first game I ever got on my ST. That was 8 years ago.
Ironically, the first game I got was better graphically and sonically than any
other ST game I've ever bought. Presentation wise, Defender is tops. It was
probably produced in that now fairytale age when game makers actually lavished
effort on games without any thought of the cost. Those days are gone, but the
games are still here.
The plot is written by an American and thus bears little resemblance to
history but it's complex and believable (well, maybe not believable)
nonetheless. The story says that king Richard the Lionheart is off in Turkey,
killing turks because they're not Christians. He gets killed or something.
Meanwhile, England has been invaded by, of all people, the Normans(!?!?).
Three Norman lords arrive from Normandy and quickly set up shop in the south of
the country. Forgetting that Richard the Lionheart was himself a Norman, the
plot says that three Saxon lords built themselves castles in the north, ready
for a mighty battle to take place. You step into the fray as one of the lords:
Geofery Longsword, Wilfred of Ivanhoe, Wilfric the Wilde or Cedric of Rothwood.
It's your job to raise and army and then go off to fight the Norman
lords. You do this by using some of your treasury to buy some soldiers and
maybe a few knights. Once suitably equipped, your army can ride off and
capture some territory, and then use the extra taxes to grow even bigger.
When you meet an enemy army, or try to invade their lands, a battle
ensues. Alas, battles are a bit silly. The casualties are calculated
according to one variable - the leadership of each general. If he has a high
leadership then he'll win the battle. If low, it's losing time. This means
that a massive army can be wiped out by quite a small one. Daft. Simple
strategies such as Knights Charge and Outflank Enemy can be employed, but they
generally don't succeed unless your leadership is pretty high. Why couldn't
they have put a little battle screen with little men running around? I know
this was 1987, but still....
If you're ever fortunate enough to be able to attack an enemy castle,
you're given the opportunity to bash down its walls with a mighty catapult.
One click of the mouse and it starts to click slowly back, another and it
releases its boulder, or alternatively, you could load it up with a dead horse
to spread disease, or some boiling oil to start fires. Once you've used up all
your boulders, it's time to fight another battle, the result of which is
decided entirely by leadership, again.
There are a couple of other sub-games you can participate in. You can
decide to go and raid another lord's castle. By cutting up a few men with your
sword, you can steal all your enemy's gold. Alternatively, you might fail and
get chucked in the dungeon until you pay all of your own gold as a ransom.
The most graphically splendid (and most frustrating) sub game is
jousting. If you hold a joust (or if one of your enemies does) then you have
to try to bash everyone else off their horse. Alas, it's amazingly hard.
Seeing a perfect looking knight coming towards you makes it hard to line up
your lance properly. Even if you do, you have time your thrust to coincide
with the collision of the lance with your enemy's shield which is stupendously
hard. In eight years, I've only won the joust twice.
Graphically, Defender of the Crown puts every game ever written to
shame. Ever heard the catchy marketing phrase "graphics so really you could be
there"? It usually means "steer well clear, these graphics could have been
done on a Speccy". Defender of the Crown has graphics which would do justice
to the oft used slogan. The graphics must have taken years to draw. They're
perfect. Puuurrrrrfect. Be it a castle, some men fighting or a knight on
horseback galloping towards you at fearsome speed, they're always brilliant.
Strange, really, cos the game only comes on two disks. How do they fit them
all in?
Sound is amazing too. I'm not sure if the music is actually sampled.
On the one hand, it sounds infinitely better than any chip music ever written.
On the other hand, it doesn't sound quite right either. I've certainly never
heard half the instruments used. The trumpets you heard in the joust sub-game
don't sound like trumpets but they certainly don't sound like a load of beeps
either.
Verdict
What a nice looking game! What a nice sounding game! What a silly
game! Alas, you've guessed it. It hasn't got much in the way of gameplay.
Move your armies around, get thrashed at jousting AGAIN and fight some battles.
What there is is pretty good fun, though. I've actually completed it a total
of one times.
If you find this game anywhere then snap it up. I'm not sure if it'll
work on an STE, but STFM owners should step right up and buy the nicest looking
game.
Graphics: 99% If a game deserves a mark like this, DOC does.
Sound: 90% Amazing, man.
Playability: 70% Small portions but many courses.
Lifetime: 60% You'll get bored, but you'll come back later.
Overall: 89% A damn fine effort for 1987, I think.
Or you could play: The utterly pathetic Rocket Ranger.